Game Audio

SHOWREELS · VR · MOBILE

Fifteen years making audio, the last eight of them in games. I led audio on The Thrill of the Fight 2 and Fruit Ninja VR 2 for Meta Quest, and I’ve made sound and music for franchises past a billion downloads.

Most of my work sits where sound design meets implementation: Wwise and Unity, C# for systems that drive audio from gameplay, and tight memory and CPU budgets on Quest, Switch and mobile.

Showcases

Technical Audio & Sound Design

Showreels · 2018–2026

Video reels of my sound design and technical audio work.

Watch the reels

Virtual Reality Audio

Meta Quest · Ambisonics · HRTF

Spatial audio for Meta Quest. Lead audio designer on The Thrill of the Fight 2, with 10,000+ SFX and VO assets, and audio lead and composer on Fruit Ninja VR 2.

See the VR work

Mobile Games Audio

Halfbrick and more

Bluey, Fruit Ninja (a franchise past a billion downloads), Jetpack Joyride 2 and Racing, Blendy!, Lifty! and more: live-ops sound design, original scores, and audio built to fit mobile budgets.

See the mobile work
© 2026 RICARDO PUJOL