Technical Audio & Sound Design
Video reels of my sound design and technical audio work.
Watch the reelsFifteen years making audio, the last eight of them in games. I led audio on The Thrill of the Fight 2 and Fruit Ninja VR 2 for Meta Quest, and I’ve made sound and music for franchises past a billion downloads.
Most of my work sits where sound design meets implementation: Wwise and Unity, C# for systems that drive audio from gameplay, and tight memory and CPU budgets on Quest, Switch and mobile.
Video reels of my sound design and technical audio work.
Watch the reelsSpatial audio for Meta Quest. Lead audio designer on The Thrill of the Fight 2, with 10,000+ SFX and VO assets, and audio lead and composer on Fruit Ninja VR 2.
See the VR workBluey, Fruit Ninja (a franchise past a billion downloads), Jetpack Joyride 2 and Racing, Blendy!, Lifty! and more: live-ops sound design, original scores, and audio built to fit mobile budgets.
See the mobile work